AI Insights · Timothy · December 2021
Top 5 Free to Play Games on iOS in Australia Q4 2021
Discover the performance trends of the top five free-to-play games on iOS in Australia during the fourth quarter of 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top five free-to-play games on iOS in Australia showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared based on data from Sensor Tower.
Rocket League Sideswipe, from Psyonix LLC, saw its weekly downloads peak at around 58K in mid-November, with a subsequent decline to approximately 22K by the end of December. The game’s weekly active users started at 30.5K in mid-November, reaching a high of around 125.6K in mid-December, and ending the quarter with about 103K active users. There was no reported revenue for this period.
Roblox, developed by Roblox Corporation, maintained a steady revenue stream, peaking at approximately $608.9K in early October and ending December with around $547K. Weekly downloads fluctuated, starting at 30.4K in late September and reaching around 27.6K by the end of December. The game consistently engaged a large user base, with weekly active users hovering around the 560K to 609K range throughout the quarter.
Text or Die, by Rollic Games, experienced a modest revenue range, peaking at around $415 towards the end of December. Weekly downloads showed an upward trend towards the end of the quarter, starting at 38.2K in late September and ending with approximately 23.2K by the end of December. Active users saw growth from 81.4K in late September to about 60.5K by the end of December.
Zen Match - Relaxing Puzzle, from Moon Active, demonstrated consistent revenue growth, starting at $2.9K in early October and peaking at around $34.9K by the end of December. Downloads began at a modest 96 in late September, spiking to about 23.4K in mid-October, and stabilizing around 14.5K by the end of December. The game’s weekly active users increased significantly, from 64 in late September to approximately 48.8K by the end of December.
Traffic Cop 3D, developed by Kwalee Ltd, showed a varied performance in revenue, peaking at around $618 in early November. Weekly downloads were highest in late October at approximately 53.1K, ending the quarter with around 7.8K. Active user numbers were notable, starting at 1.8K in mid-October and peaking at around 72.9K in early November, before settling at about 22.9K by the end of December.
For more detailed insights and data on these top-performing games, visit Sensor Tower.